"I felt a great disturbance in the Force, as if millions of voices suddenly cried out in terror and were suddenly silenced. I fear something terrible has happened. "
Many are worried about the effect that Star Wars: Destiny, seen below,
will have on Star Wars: The Card Game, I honestly don't think the game will shift many players away from the LCG unless they stop the game or break it before Destiny comes out. As a company that paved the way for non-collectible card games with any amount of success it just seems like a step back to release a collectible model now. It won't steal the people who are tired of blind buying packs hoping to pull Han or Boba Fett. It is a dice driven game so those who hate heavy luck games will need to be assured of ways to mitigate it before they give it a try.
Now it does break from the pod system of SW:TCG which some people will appreciate. I am of two minds on this, I find the pod system gives the design team a lot of ways to balance cards but it does limit the deck building side to 10 choices. This brings about a stagnant meta when really good pods like 'May the Force be With You' come along but not much can be done from a design aspect in this manner due to the pod system. If you don't design a self supporting pod it tends to lead people into running the same supporting pods, the only thing that can be done is good steady design and that is a hard thing to do.
I do feel that SW:TCG never really took of due to how good this guy is:
X-Wing was really starting to roll when SW:TCG came out and with good reason, it is a really fun well designed game addressing an aspect of the Star Wars Universe that is often glossed over for Jedi and other flashier things. If you were into Star Wars and gaming chances are you were playing it and had an established group or day at your local store. Why risk upsetting the balance of the force with a new game. Armada came along and gave another option of Capital Ship level engagements but it still hasn't come close to X-Wing.
Then you have great board games like Imperial Assault, Rebellion, SW: Risk and a few versions of RPGs flavored to whatever aspect of Star Wars that really speaks to you. Honestly as fans we are spoiled for choices of good Star Wars games. Unlike Game of Thrones which has a long board game or the LCG so that fan base isn't as split.
Search your feelings, you know it to be true.
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